本周,我们将拆除Logitech G13高级游戏板。这是一个完全可编程的单手键盘。虚构自己的软件工程师和MMO游戏爱好者克雷格·克罗斯利(Craig Crossley)推荐了这种型号,理由是它的耐用性(三年且易于使用)。

The G13 Gameboard retails at $79.99.

我们看不到游戏板前部的任何螺丝,在将游戏板翻转到背面后,我们仍然看不到任何螺丝。如果你读了我们的Logitech mouse teardown,您已经知道我们将如何进入…

是的,螺钉在游戏板的“脚”下方!游戏板上的脚是由高摩擦弹性体材料制成的,与Logitech鼠标上的PTFE“ Easy-Glide”脚相反。

我们剥下了“ G13”的标记铝板,以为下面会有更多的螺丝。这种纯粹的装饰件通过双面胶带或行业讲话中的PSA(压力敏感性)连接到塑料下壳上。

游戏板的两半干净地分开了。里面有很多空的空间,尤其是在手掌休息中。

The top half of the enclosure is actually made up of five separate pieces.

这是屏幕封面:

Button frame:

Bezel around the button frame:

Palm rest:

And here’s the main frame after all the other pieces have been stripped out. It’s so bald!

由于该产品本质上是一个专业的键盘,所以让我们谈谈钥匙!

G-Keys

在25个可编程的“ G-Keys”下,将弹性体“钥匙垫”夹在塑料按钮(也称为钥匙顶)和下面的FPC(柔性印刷电路)之间。

这些钥匙垫超级细腻。乍一看,他们可能看起来很简单,但是许多工程都可以创造出正确的触觉感觉。触觉感觉受到开关的执行力,击键旅行,接触力和返回力的影响。低驱动力在游戏应用中更受欢迎,因为它可以更快地致动并减轻手指疲劳。

What looks like one FPC actually comes in three layers that are heat-staked together. The top and bottom FPCs have traces, while the middle layer is a spacer, with holes cut out where the keys are. When you push a key, the top and bottom layers get squeezed together, and a press is registered electronically.

The key tops are molded in transparent and translucent plastic, then painted black. The numbers on top get lasered off, so light can pass through. We worried that the paint would wear off over time, but Craig stands behind the paint’s durability.

The four smaller mode-switching keys (MR, M1, M2, and M3) have a more milky base plastic, compared to the transparent base plastic used for the G1 to G22 buttons. A more milky light guide diffuses the light more and eliminates hot spots better. You’ll see why this is needed later.

You can see tiny cantilever snaps on the lower portions of the keys. These help to retain the keys in the bezel frame during assembly. The stroke length on these keys is pretty long, which prevents accidental presses.

显示控制按钮

The buttons under the LCD screen are not used as often as the G-keys: They control display settings and are backed by metal dome switches. There is also a key mat between the switches and the keys, to improve tactile feel.

这些关键上衣与“ G-Keys”完全不同:除一个固体塑料外,所有的都没有背光。它们通过热火固定在屏幕盖上。当我们摘下掩护时,唯一的背光按钮掉了下来。我们认为这也是要热粘的,但似乎在组装过程中跳过了措施。

拇指访问按钮

The third set of buttons are for thumb access and are attached to the frame with screws.

Springs are placed underneath the key tops to help them rebound. Craig says that these keys still get stuck, though, and feel sloppy compared to the other keys. These buttons are his least favorite part of the gameboard.

在这些按钮下是快照动作开关,在拇指PCBA上可以看到,这将我们带到了操纵杆上!

We couldn’t quite get the joystick cover off easily; it’s probably press-fitted to the actual joystick control column. The joystick presses down, in addition to pivoting.

灯光管

The entire G-key area is back-lit, and we found this hugelight pipe在G-Keys FPC组件下方。聚碳酸酯轻型管有白色裹尸布,以最大程度地进行内部反射。

只有两个LED照亮了整个区域。光管侧面的凹口是入口点,与LED的发射角相匹配。纹理的凹形圆圈是灯的出口表面。

模式切换键是橙色和红色的单色LED。它们直接坐在纽扣下方,这就是为什么这些按钮必须由“乳白色”塑料制成的原因。如果它们是与透明塑料instead, they would be noticeably brighter than the G1-G22 keys.

电缆应变缓解

尽管预计游戏板不会像鼠标那样走动,但应有应变始终是一个很好的功能,对于电缆耐用性而言。这个应变缓解设计与我们在G502 Proteus mouse

Weights

棕榈休息区域大部分是空的。但是,我们发现一些权重为游戏板增加了额外的重量,可能使其感觉更高,并帮助其保持在桌子上。我们对重物的奇怪形状感到惊讶 - 有两个未使用的孔,并且轮廓与周围薄壁的形状不符。

After we took off the LCD PCBA, it all made sense. There are more weights hidden under the LCD screen, and there are more space constraints here. The shape of the weights matched the free space here perfectly. Re-using parts is always a good idea, to save money on tooling and set-up costs.

The two holes that went unused in the palm rest are still not used here, suggesting that another Logitech product might re-use this same part yet again.

打包

Lastly, we want to give an honorable mention to the packaging. We always love to see recyclable, simple packaging. The G13 gameboard’s inner packaging is pleasantly minimal: A PET tray and a single piece of die-cut cardboard provide ample protection for the gameboard.